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2013年7月25日星期四

My Favourite Patches in WoW



To be honest, I personally would rather have dailies.  Did we have a few too many at the beginning of mists?  Yes, but this open ended stuff is just not for me. Buying world of warcraft account I do love exploring, yes.  But I also enjoy having some direction.  If I'm going to have to jump out of game and look up on wowhead what all I can do on this island, that's a bit frustrating to me.
That's my concern, too.  You'll have parties of players roaming the island killing rares during peak hours, but other than that... there's not much of any reason to be there. Dailies in and of themselves are fine. WoW accounts for sale Dailies where they are the only way to get rep, and recipies and a personal resource farm are not. they feel mandatory, esp when they are the only way to spend VPs.
So I'd like a mix, but with multiple OPTIONS, not a mandatory (or seaminglly mandatory) path to progression.
5.1 was one of my favourite patches in WoW. The way they told the story was fantastic. The story was engaging. The ability to re-do those quests on any future character is great.

By contrast, 5.3 was quite possibly the most boring content patch, in my eyes. Aside from a few interesting quests there's no real lore. Just go to Barrens and kill hundreds of dudes to collect hundreds of things 'at your own pace'.
I could get much more gold continuing to do the Isle of Thunder dailies every day, and it only takes me 20 minutes per day. More VP in the long run, too. Plus a chance at the treasure scenario. Cheapest WoW accounts As it is, the Barrens holds such little reward for the time invested compared to the Isle of Thunder. Depending on the rares and treasure chests at Timeless Isle, it COULD be worthwhile going there...but I can see myself still hitting up the Isle of Thunder more often than visiting the new isle, after the honeymoon period.


2013年7月23日星期二

A Few Ticks of Avoidable Damage



If the damage is unhealable, they will die whether you heal them or not. If the damage is healable, and you decide not to heal them, you are not doing your job. It's not burning mana unless you are mana starved by the end of the encounter (in which case, it saves mana to keep DPS alive to end it faster). 
sorry but there is a lot of damage in the game that is meant to be avoided.  I can spam fast expensive heals and keep someone alive through Iron Qon's spears for instance but I will go out of mana and the entire raid will likely wipe.  WoW accounts for sale
Or, I could stop healing someone and we could finish the kill with 9 people or 23-24 people, whatever.
Sorry, but a healer healing through bad will go out of mana far quicker than an extra dps would save on the kill time.  It's not even close actually.
There's a vast gulf between someone getting snippy and self-righteous about healing one or two ticks of floor fire off that one guy a few times, and having to desperately spam heal the guy who's been obliviously standing in the fire for the last 45 seconds.
Most people are talking about the latter...
The latter leads to an attitude that makes the former into acceptable behavior. If a 25 man raid is dependant on your heals, alone, then there are far bigger problems. 
6 healers in a 25 man will either a. not be able to keep someone in the fire alive on Iron Qon for longer than 3 seconds or b. have no trouble keeping him alive for the fight, depending on the difficulty. Either way, the correct course of action is always to try. 
I heal people through a few ticks of avoidable damage because I don't expect everyone to have fast reaction times or to even know the encounter mechanics (especially in LFR).
Like you say though, if they've been standing there for a while in a puddle and haven't moved then I have to give up trying to keep them alive.
And if you're not mana starved at the end of the fight your team could do with fewer healers. As a healer I will definitely heal a DPS who gets caught in the bad for a good reason. And I'll even waste a heal or two on "stupid," Where to buy wow accounts but only when priorities and mana pool allow. Being a team player includes bringing everything you've got.  Part of the job of DPS is to stay out of the bad, use your cookies, stand in the healing circles of goodness as possible, and use your defensive cool downs.

2013年7月17日星期三

I'm not familiar with RP

If I wasn't already a guild master in a nice guild with all alliance races,  Buying world of warcraft account I would definitely start an all-draenei guild. My goal would have been to have us work through the dungeons and raids from level 15 to 90, while I would also be interested in lore-discussion, transmogfun and other things. I would have to have someone else taking care of the RP-part of this guild, if it was to have a RP-part, as I'm not familiar with RP. To keep interest alive, and survive as a dranei-only guild I think it would be wise to have it be a RP-guild. I daydream about setting up guild ranks (vindicator etc), how the guild crest would look, and all those small details.

Absolute class act, IC and OOC. WoW accounts for sale My encounters with this guild have always been really positive and fun. Finding them in the Exodar about a year ago now, when a friend and I were still deciding whether or not we were going to transfer to Wyrmrest -- and being welcomed into one of their RP events (despite being on really low level alts) was one of the most welcoming things I've ever encountered in this game.  And it helped make up our minds. 

So much much <3 from Klimma, and grats on the well-deserved spotlight!  My silly goat may walk a different path than most of her people, but it's awesome to know there's always friendly faces back on Azuremyst should she ever wander back.
Good to see a Draenei guild finally getting some recognition   They mention Elysium - that is my guild.  We were formed on September 1st, 2008, and we're still going strong today.

It was a bit strange when we first met Kharanei, several months ago.  To see another group of players who had the same sort of charter, goals, and theme set that you did, from an entirely different realm?  It was like that episode of Futurama where they traveled to the end of the universe.  I would have to say this is the only positive thing that has come out of CRZ.  We'd not have met their guild, otherwise.  I know a few of our members are also part of their guild, which is fantastic.  Helps to facilitate the sharing of ideas.

I encourage anyone interested in Draenei lore,
World of Warcraft accounts history, and how our individual guilds have helped further the story to check us both out.  Their website is listed in the article, and ours can be found here:


2013年6月27日星期四

Second Life Comes to WoW

When i started reading this my first thought was "second life comes to wow". Cheapest WoW accounts so it was interesting to see the DJ claim she's never even been in second life. 
Might be something for her to look at though. 
I'm on that server, but with my alliance alts, so even if I could go I'd be unable to speak to anyone. I stayed on PvE servers horde side because when I went looking the places I checked were too concentrated on blood elves and I felt I'd be on full servers that were empty outside of silvermoon inns.. WoW accounts for sale. ;-)
 Our afterparty dj attends the club each week on one of her alliance characters throughout the whole party.  Our Dubstep/DnB dj, Aulu, is also alliance.  Whilst horde does tend to provide the better experience, there are still usually people to have fun with ally-side!
The event started out Horde-only over 2 years ago, then became a "Horde on Friday, Alliance on Saturday" event soon afterward.  When Trixxiz tried to hold both halves on the same day, it became more Horde-leaning simply because the Horde one was always the larger event, resulting in people who were Ally-only to exploit the game to attend (by dying just outside the Filthy Animal and resurrecting on the other side of the wall out of reach of the Sunreavers), which in turn resulted in the Alliance event becoming empty.

We were worried about Blizz taking issue with the exploits, so we've been at neutral venues since then, but most people who used to attend the old separate events with factional alts still prefer to attend the current event as Horde, hence the Horde attendance bias.  Unfortunately, World of Warcraft accounts this has the effect of sometimes discouraging Alliance from attending at all.  So every other week, I log onto my Alliance DJ (Amylin) and shout out club announcements with her for the Alliance to hear.

Complain About PvP Power Scaling for Healers

I would complain about pvp power scaling for healers (healers get much less +healing per pvp power than dps get +dmg) but even if I did 100% more healing there would be times I or my teammates would die Where to sell World of Warcraft accounts  because the burst is so insane I can't get a single heal off so it's kind of a moot point.
“The increase to PvP power most benefits melee DPS, as again, they are the classes most affected by weapon stats.”

I don't know how you draw that conclusion, Olivia. PvP Power doesn't buff weapon stats — it buffs overall damage by a percentage. A 10% buff to PvP power will affect a warlock casting a 100k chaos bolt just as it would affect a warrior hitting a 100k heroic strike: it makes them both hit for 110k.
I play PvP in two MMOs:

- Legends PvP in DCUO. It uses (reasonably) balanced pre-made characters that can't be upgraded in any way. Everyone is in a more or less level playing field.

- GW2's Structured PvP. It bumps every character to max level with all skills unlocked and a full set of the best PvP-only gear, with alternative PvP gear being offered for free. Everyone is in a more or less playing field, and a player can go from rolling a new character of whichever class he wants to try his hand in competitive PvP to actually playing with that character in GW2's equivalent to Arenas in a matter of minutes.


I'm only going to try WoW's PvP the day it can match that kind of level playing field. I'm just not interested in a game where grind is actually a factor in winning, where to buy WoW accounts at least for PvP.

2013年6月26日星期三

Talk About 40 Hours to Level a Toon

 I have owned a gamestore for 5 years and I probably played a bit too much but I mostly just sit here when the kids are in school. buy cheap wow accounts It only takes about 40 hours to level a toon if you start them all and level them while rested with full heirlooms.  Only the first toon was a bitch.
I recently bought the expac recently and seriously wish I hadn't.  PvP Power indeed...  I reckon I'm done with WoW and Blizzard games from now on.  'We want PvP to be about  gear and skill' - Yes that is all very well you blithering retard but if you think I am going to spend a whole season getting drilled because I came in half way forget it.  It usually takes 
They could just implement a system like challenge mode dungeons.  Just normalize everybody's gear for a regular BG.  Make it all about skill and coordination.   Keep Rated BG's the same.
 In SWTOR, they have "bolster", in which a lvl 10 can play vs a lvl 49 (one lvl from cap) in the same warzone (BG's) and compete well.  This bolsters your gear and your dmg output to that of a lvl 49 character, even if your toon is only lvl 10.  It's great.  The difference between a lvl 10 and a lvl 49 is talent points and abilities.  Obviously, the lvl 49 is going to have more talents and more abilities, however, that has never stopped me from destroying them in pvp. fast wow gold I would love to see WoW implement something like this.  They could keep the lvl brackets, but bolster everyone to say....BoA gear stats and dmg so it's even.


2013年6月25日星期二

Multi mobile platform of WOW

Multi mobile platform trojans are not possible, each platform would require a specific set of virus code.. how to buy wow gold.. all platforms affected at the same time means this is highly unlikely. A keylogger on the PC would not get around the auth requirement. The mobile armory DOES require auth to sell, buy and claim, though it can be imported directly from the auth if it is on the same mobile.
 I'm not saying it's the same program. I'm saying it's same attacker as in person or organization using multiple tools. 

Attacker takes data using a trojan from the pc.
 
That data is then input into a mobile device using the mobile armory,
where to buy wow accounts but not by the same program. The only thing that has to be common between the diff platforms is the stolen username and password, all that is two strings.

That still would not circumvent the authenticator. Unless, and I did not want to say this, there is a way of mining the serial code of the mobile auth and using it as a restore code on a different device... then all you need is what you have said, the username and password.

 I was under the mistaken impression that the mobile armory app did not use the authenticator. Been awhile since I've used the mobile armory. Hmmm. If they're bypassing the authenticator somehow then that is something to chew on. Are there reports of it happening with users of all the major mobile platforms? Does the Android app require the authenticator code to make purchases?

WoW Insider has sourced and vetted this information. WoW accounts for sale We believe it, to the best of our knowledge, to be factual and true. That said, this is all tagged allegedly until we hear directly from Blizzard about the hack and the fix.


2013年6月23日星期日

I am not very good at PvP.

I promise. buy cheap wow accounts Please correct me if my statement is wrong or poorly thought out.

I am not very good at PvP.  Why?  I've never taken the time to properly instruct myself in using my mouse for movements and keybinding spells and powers.  I click away like a madman when I do PvP and a few times I get kills, but if I ever go up against a true PvP'er, I get absolutely destroyed.  And I'm ok with that.  So my point is, there's almost nothing they can do that will give a PvE'er, like me, an advantage over a true PvP'er.  No stat inflation, or gear ilvl adjustment will help me one bit against someone Olivia. 

So with all these changes that they are planning on the PTR....doesn't it come down to PvP'ers performance against other PvP'ers?  This isn't going to give anyone that raids an advantage over those that PvP.

 The way I understand it is like this. A top geared PvE player might be doing better burst vs a top geared PvPer. 
I don't know how hard it would be, but I would think maybe putting resilience on lower level PvP gear and leaving it off higher level stuff would help the situation better. Just throwing that out there. 

 Keybinding has really improved my PvE gameplay. how to buy WoW gold I've not messed around with it much in PvP yet, but it makes getting the right ability at the right time much easier.

2013年6月21日星期五

Threat Difference Between Mmonk and Warrior

Threat difference between monk and warrior (our composition) is really awkward. buy world of warcraft gold To keep building Elusive Brew and keeping Shuffle up, I need to attack. But to not overaggro I have to not attack. Also find myself waiting for three Sunder Armor in the start of the fight (I like to not start the tanking, to build up stuff), which is cute and nostalgic and all that, but not really fun.
 We're having some severe issues with swaps in our raid--even between tanks of the same class. These are experienced, well-geared, knows-what-they're-doing tanks, but the tank who starts off the attacks can way too easily pull back the boss with just white attacks right now. It's crazy.
Every taunt ability now increases all threat generated against the target by 200% while the taunt is active.
Those who participate in PvP Pet Battles should happily note that round timers will get progressively shorter for a player who takes more than 15 seconds to issue a command during their turn.

Any battle pet that could be rewarded from a Throne of Thunder boss in LFR will now be able to be won from a bonus roll as well.

2013年6月19日星期三

Change two level 90 talents of WOW

Blizzard have said countless times they're reluctant to change the play-style of a class mid-expansion. safe wow gold So what do they do? Change two level 90 talents (one supposedly because all Afflic locks are taking it -- why change MF, then?).

Now okay, that's a pretty drastic change that we've been used to since 5.1, certainly 5.0 for those who took KJC. (FYI, it's not okay, but whatevs). So we'd have to re-learn to get used to that.

To counter this huge nerf they change how another ability works (Fel Flame) and buff damage elsewhere. Once again forcing us to re-learn our play style. Mid-expansion.This is why I imagine most locks are angry -- certainly me, at least -- as the constant nerf/buff cycle is getting too much. It's disparaging.

I've enjoyed playing my lock in Mists, even pre-5.1 it felt different and enjoyable. The buff to KJC was hugely welcome and added a big chunk of fun to the class and the Green Fire questline was (IMO) underrated but enjoyable nonetheless. Now I honestly don't think I'll continue to play my lock when this goes through as there's little to make me feel like a Warlock compared to my Mage or Boomkin. And I was thinkin' on coming back to wow, guess not, pvp was now kind of fun, warlock now being a moving piñata instead of a still one, guess they're coming to being useless again.

Basically if you use mana you have to play with one foot chained to the ground, but if your a hunter you can run and gun to your hearts content. Good to be a hunter I guess.Can't they just leave the darn class alone for a patch or two? buy cheap wow accounts I've stopped playing my warlock some time ago because i've literally had to re-learn how to play it every other patch. and this has been going pretty much since late vanilla.

WoW History

 A little bit of WoW history. When Blizzard decided to work on an MMO the original iteration was a PvP game and the lead dev was Jeff Strain who headed up the formation of Arena Net and went on to make the original Guild Wars. safe wow gold Blizzard wasn't sure how it would pan out and they started looking at EverQuest. EverQuest was originally designed do be a QUEST based game, hence the name. Not a raid based game.

Due to the complexity of the quest system for EQ coupled with the fact that the game just didn't give enough "hints" to promote the questing/role playing aspects of the game, people gravitated to what was under their noses, which was leveling and loot. More raids got added in. Blizzard devs took note as at the time EQ was the number 1 MMO in the continental U.S. with only DAoC and AC as real competitors.

Blizzard hired EQ uber guild leaders to be their devs. Blizzard talks about lore and even role playing in the context of a role playing game from time to time, but none of it means a thing in the grand spectrum of the game because raiding and role playing in the context of a role playing game doesn't mean a thing when you hide critical parts of your story in a raid that most people will never even see once. This however is also why Blizzard devs for the most part only listen to uber guilds.


Sadly, this is also why WoW will never truly be a real "role playing game". buy cheap wow accounts You don't hire ubers and powergamers who don't understand role playing fundamentals to design a role playing game. What you wind up with is what EQ devolved into and games like WoW and many of their clones. Modern MMO's by and large have become a huge disappointment.

2013年6月18日星期二

Silencing Shot Is No Longer A Talent



wow gold for sell So now I have to spec MM to have an interrupt?!?!  (Scatter Shot does not work on many raid mobs nor on any dungeon or raid bosses)
 I'm aware of certain pets having an interrupt but that requires the pet to on the mob that needs to be interrupted. Anyone hunter responsible for a certain mob on multi-mob fights (Horridon for example) knows that your pet isn't always where it needs to be to do so. I'm so sad for my warlock. so sad. fast wow goldKil'jaden's cunning was the only thing that I really feel like it made the warlock a unique experience. Like he's made a deal with evil powers allowing him to do stuff mage's can't. And man good luck to those without green fire now! 
Flexible raiding sounds great, but I'd really like to see a 10 man version scaled down for 8-9 people, for those frequently frustrating times when you just can't find enough people, even with pugging.  There was mention a few days ago that they're considering allowing you to clear trash with 8-9 people, but bosses would still need 10. I don't know if that means you won't be able to engage the boss with less than 10, or if it'll just stomp you flat with less than 10.
They're still trying to make 'Shrooms worthwhile, I see. buy world of warcraft accounts I wish they'd just throw in the towel on that - it's the core concept of them (a heal that can 'miss' if the target moves) that's the issue, not the details that they mess with every patch.
Shrooms were never meant to be a targeted heal though. They're good for planning ahead for things, like times when you have to group up, etc. I'm actually more interested in Genesis. It makes all those tossed Rejuvs into quick heals instead of slowly ticking up.
That's the core problem, though - the fact that they *aren't* a targeted heal.  I never used them because there were so very few situations where one of my normal heals wasn't a better choice.  They can keep fiddling with the dials on it, but they're putting lipstick on a pig.

2013年6月12日星期三

HOPES OF WOW

1.  I like the title for getting the best time, but I don't think it should be temporary.WoW accounts for sale  Just give it to people who are actually able to win it.  It's not like there will be that many, but at least it will be a title only held by a few.
I also think the times need to be archived and then reset each month, so that other players can attempt to gain the title.sell WoW accounts You could still win the title a second time if you wanted (not that it would do anything, since you already had the title).
2. I hope there are rewards for the proving grounds - especially the Endless option.Buy WoW Accounts  I'd love it if you could do Endless and win cool rewards if you were able to last longer than others.  There is a lot of potential in the Endless option.
3. I take it flexible raiding will only help in achieving more than 10-man raiding.  (Because there is no option for players or 9, 8, 7, 6, or 5.)  So I'm confused.
If you have 10 players, you would obviously do 10-man raiding.  If you have more than 10-man raiding but not enough for the 25-man, then why is the loot between LFR and normal?  Shouldn't it be between 10 and 25?
10 and 25 drop the same loot, so there is no between.
Flexi-raids give loot at levels LFR and normal because that is where it sits on the difficulty scale.
So having 13 people in your raid is actually easier than the 10-man?
Doesn't that kind of kill the purpose of having 13 people?  Or is the only purpose of flexi-raids so that you can include more people in your run?
the purpose of flexi raiding is to offer another difficulty for more casual players who might not be so committed and skip some raids, hence the flexible size. They can have like a 13 man team and if 3 dont show up its still ok. It's great side effect is that if a 25 or a 10 man guilds few people don't show up, they can still do something and raid with 8 (will be doable for normal raiders) or 23 people, without locking themselves out of normal.
 From my understanding, I heard that groups of under 10 wouldn't be allowed for flexi-raiding.  Only from 10-25, but not below 10.  In other words, the raid won't scale down, only up.