A
little bit of WoW history. When Blizzard decided to work on an MMO the original
iteration was a PvP game and the lead dev was Jeff Strain who headed up the
formation of Arena Net and went on to make the original Guild Wars. safe wow gold
Blizzard wasn't sure how it would pan out and they started looking at
EverQuest. EverQuest was originally designed do be a QUEST based game, hence
the name. Not a raid based game.
Due to the complexity of the quest system
for EQ coupled with the fact that the game just didn't give enough
"hints" to promote the questing/role playing aspects of the game,
people gravitated to what was under their noses, which was leveling and loot.
More raids got added in. Blizzard devs took note as at the time EQ was the
number 1 MMO in the continental U.S. with only DAoC and AC as real competitors.
Blizzard hired EQ uber guild leaders to be
their devs. Blizzard talks about lore and even role playing in the context of a
role playing game from time to time, but none of it means a thing in the grand
spectrum of the game because raiding and role playing in the context of a role
playing game doesn't mean a thing when you hide critical parts of your story in
a raid that most people will never even see once. This however is also why
Blizzard devs for the most part only listen to uber guilds.
Sadly, this is also why WoW will never
truly be a real "role playing game". buy cheap wow
accounts You don't hire ubers and powergamers who don't understand
role playing fundamentals to design a role playing game. What you wind up with
is what EQ devolved into and games like WoW and many of their clones. Modern
MMO's by and large have become a huge disappointment.
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